Stanley Parable of The (from Eng. - ”The Parable of the Stanley”) – a computer game , which belongs to the genres of visual novel and interactive fiction Book . It was originally released Devi Ridenom ( Eng. Davey Wreden ) in July 2011 as a modification on the engine, the Source , but later revised by him in collaboration with William Pugh ( Eng. William Pugh ) in the full game. Remake was announced by a service promoting indie games Steam Greenlight in 2012 and the following year saw the light of a full edition.
The game as a whole has been very positively received by critics – the average score on Game Rankings is 90.25% [2] , on Metacritic – 88/100 [3] . Some publications have carried The Stanley Parable to the best games of 2013
In a game with a first-person player is allowed only to move around and interact with a small number of subjects, to open the door and press the button. Most of the stories describes voiceover of the narrator , who explains in the introduction that an office worker Stanley lifetime presses a key on the requirements on your computer screen, and when once the command has been received, discovered that one of my colleagues there on the spot.
From this point the story can evolve in a nonlinear manner. The narrator comments on everything that happens, presenting the story in the past tense before the player will follow its recommendations [7] . Depending on whether the player should his recommendations, behavior and tone of the narrator’s changing. For example, when Stanley comes to the first fork in the road, the narrator reports that Stanley passed through the left door; If the player passes through the right door, the narrator tries to convince to change their minds and return to the right path [8] . Thanks to this method of narration, according to the author’s idea, the story can be seen as an allegory about the choice and nature of the decision-making [9] . In addition, under certain actions of the narrator breaks the fourth wall , referring not to the character, but directly to the player [10] . If you follow all the instructions of the narrator, the Stanley, passing through offices, first enters the room of the chief, and from there to a secret underground room control intelligence officers from selected to freedom by turning off the power.
In the original modification, there are six possible endings and according to Davie Ridena, the achievement of all of them was to take about an hour [10] . Remake privnos no fundamental change in the gameplay or narrative structure, but increased the number of changed endings and their surroundings. None of the ending does not give an answer to the question why Stanley was in the office one; after each of the endings the game begins anew, with sometimes changing the appearance of the starting area [11] [12] . By default, the opportunity to save your progress and upload preserving absent; the player can perform these actions only after a call to a special sub menu settings
Devi Riden said that the idea of the future of the game emerged in his age of 19, three years before the release of the first version [13] . He thought a lot about storytelling in video games and the principles that can occur if the player decides not to act as intended subject [8] [9] . In addition, he was going to make a modification prototype alone subsequently to include it in your portfolio as a game developer [14] . Playing many games AAA grade [en] of the time, he thought about the fact that they present a large number of assumptions about the previous similar experience of players and a standard way of his actions, and find these games boring because their developers are not allowed to ask a question “but what will happen if I do otherwise?” [9] . However, he stressed that in the newer projects, such as Metal Gear , of Half-Life 2 , Portal , Braid A and of BioShock , this sort of thing has been paid much more attention to them, the player is given the opportunity to think about the story [9] . Although originally planned to create a game that raises the question of why and why people play video games, Ryden realized that the issue was raised before [9] . Then he decided to make a game that will be a subject of discussion among the last of its people [8] . At that time, the entire design document consisted of the phrase “shoot down the players confused by all possible means, catch them, and promised to answer at the last minute to pull out from under the nose” [10] [14] .
Ryden then studied at film school [en] University of Southern California [13] and had no experience with the engine the Source , so he began work on a project with self-learning forums and wiki devoted Development Kit the Source [9] . In addition to scoring, which ranked British actor dubbing Kiven Brayting, of The Stanley Parable was completely the work of Ridena. Ryden found Breitingen, placing an ad on a dedicated website, and considered it his candidacy is perfect for the upcoming games [15] . Breitingen recorded all their cues from the first time [8] . Ryden wanted to make a game short enough to allow players to get acquainted with all endings, without time-consuming [8] . The brevity of the game and allowed him to enter the senseless end, such as, “and then everyone was happy!”, Which otherwise might be negatively perceived by the players who have been a long way [8] . Most of the conceived ideas were implemented, were rejected only by those to whom he could not come up on the implementation of the Source [9] . So, Ryden wanted to include in the game episode where the player had to press the buttons in accordance with the instructions received, but he can not deal with the processing of the input from the keyboard, and this time remained unfinished; later he received positive feedback from the audience, as non-compliant and the possibility to execute them was perceived as the author’s idea [8] ; in the remake of this point has been corrected and the processing required keystrokes become a true place. Despite the success of the game, Ryden admitted that the whole project was exhausting and somewhat lowered his career ambitions for him [8] , although he noted that he noticed his interest in the product from the other players gave him strength [9] .
Ryden tested the game with one of your friends before you publish it on Mod DB a few weeks before graduation [9] [16] . Upon completion of study Ryden moved to Australia, intending to open a video game themed bar like Mana Bar in Brisbane , where he worked for about a year, but the success of modifications made adjustments in its plans [16] . He began to receive numerous offers to participate in the development of new games. He also received several job offers which are rejected because its proposed place of work did not entice [9] . Instead, he decided to find people with whom it was possible to make an improved version of The Stanley Parable , and then take new developments [9] .
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Screenshots of The Stanley Parable
The Stanley Parable Minimum System Requirements
Operating System: Windows XP/Vista/7/8
Processor: 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
Memory: 2 GB RAM
Graphics: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher – *NOT* an Express graphics card).
Storage: 3 GB available space
Sound Card: DirectX 9.0c compatible
Game Size = 1.4 GB
Game RAR Password = www.pcgamespunch.com
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