Papers, Please (let. Your papers, please ) is an indie game type puzzle game developed by independent developer Lucas Pope . The game focuses on the working life of a border inspector assigned to the immigration control in the fictional country of Arstotzka. [1] His first publication took place on August 8, 2013 for Windows and MacOS . [2] [3] Later it was also distributed for Linux February 12, 2014. The December 12, 2014 is launched version for iPad .
The gameplay of Papers, Please focuses on the working life of an inspector from the immigration control officer frontier Arstotzka, a fictional country in the communist regime , for the life of a horse month between 1982 and 1983. The player controls the documents of applicants and employs various tools to check whether the documents are in order, if the person who appears before him is a terrorist, a criminal or a smuggler in order to keep undesirable individuals outside national borders or, in the case, arrest them. When the player discovers a discrepancy it may question the applicant for further information in this regard, with the possibility of using body scanners or compare fingerprints and names with the ones in the archive: Applicants, however, can groped to bribe through favors, objects and money the player, who ultimately must decide whether the person in front of him had literally all the papers in order to pass by applying the appropriate stamps in order to validate or reject an incoming request and so call the next person in line. Only after the person has left the checkpoint player finds out if he has committed an error of assessment by means of a reminder: if you make too many mistakes incurs increasingly expensive fines that will be deducted from its already meager salary.
At the end of each day, the player receives a cash amount based on the number of people who did pass ($ 5 for each individual accepted Arstotzka), and additionally collected and removed from the bribes of fines sanctions. The player has to decide how to spend it among the various items of expenditure due to the daily needs of the family (food, heating, medicines, rent) and possible improvements to his cabin.
Since relations between the Arstotzka and neighboring countries are cracked, partly because of terrorist attacks, they are gradually added new acceptance rules as you progress through the game, such as allowing access only to citizens of Arstotzka or obligation moving on to body scanners all people of a certain nationality. The player can find themselves torn between his duty and his moral in having to evaluate the “human cases” that can parry before, such as refuse entry to a woman whose husband has just been accepted which, however, does not possess the documents required for entry.
Soon appears a mysterious anti-government organization known as “Ezic”, with several of its members who present themselves as the checkpoint and asked the inspector to help them overthrow the current government and establish a new one through the green light: the player can choose whether accommodate the demands of the organization or not.
Depending on how it is conducted the game you will witness one of the twenty available finals, with the ability to unlock three special modes.
Papers, Please was developed by Lucas Pope , a former developer of the famous Naughty Dog , who has decided to leave the company after working on the series Uncharted to become an independent developer. [4] The work of Papers, Please began in November 2012, using the programming language Haxe and framework NME , both open-source . [5] Initially conceived as a project lasting six months, the concept became more and more great because of what Pope had expected, thus completing the development in nine months. [4]
By nationality American but lives in Japan , Pope has addressed immigration in his international travels and thought it an experience he described as “tense” could have been introduced in a fun game. [1] [3] Before marketing, Pope launched a campaign to collect fictitious names open to the public, where people could submit details they wanted because they were then randomly assigned to characters in the game.
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Screenshots of Paper Please
Paper Please Minimum System Requirements
Operating System: Windows XP or later.
CPU: 1.5 GHz Core2Duo.
RAM Memory: 2 GB RAM.
Graphics: OpenGL 1.4 or better.
Storage: 100 MB available space.
Additional Notes: Minimum 1280×720 screen resolution.
Game Size = 29 MB
Game RAR Password = www.pcgamespunch.com
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