Requiem: Avenging Angel is a video game type of first-person shooter developed by Cyclone Studios and published by 3DO and Ubisoft in 1999 .
Around the middle of the twenty-first century, some rebellious angels, led by the evil Lilith , descend on Earth . They, assumed human form, using their celestial powers to control the will of human beings. The purpose of their action is prevent it from being completed Leviathan, the spaceship which should enable man – imperfect creature, corrupt and selfish – the first interstellar travel in search of new planets to colonize. The rebel angels intend to eliminate the human race before spreading to the entire universe causing the advent of ‘ Apocalypse . The player plays the angelo Malachi, sent by the Lord to save creation from the threat of the rebel angels.
Malachi, the angel protagonist of the game has seven firearms and 20 supernatural powers divided between defense, maneuvering and interaction. The weapons are:
Gun: the classic and essential weapon walking but that is of little use in the game given the insufficient power to tackle even the enemies are less resistant.
Machine Gun: uses bullets of 9mm pistol but with a high rate of fire, dedicated to fierce clashes.
Shotgun: The shotgun suitable for close combat, use only cartridges.
Launchers: ballistic weapon that fires a grenade towards the goal; explodes after three seconds, or impact with an enemy.
Rocket Launcher: tool that launches a grenade propelled by a rocket, when a grenade needs to score quickly; So just explodes on impact.
Precision Sniper rifle: weapon that uses high-speed special bullets to strike from a distance instantly.
Railgun: advanced cathode ray system depleted uranium is striking and instantly disintegrates enemies of light or medium mass.
The spiritual powers are: Exorcist: to attack, the power base that allows the player to launch its Ki (spiritual energy or “qi”) toward the enemy to hit them instantly but producing light damage.
Pentecost: similar to Kamehameha Goku, the spiritual energy can be charged in a gradual manner and be launched in the form of wave energy towards the enemy, allowing to instantly kill or disintegrate.
“” Brimstone or Flint: launches energy as scorching heat roasting the enemy.
Boiling Blood: a player move that makes my blood boil in the veins of the victim that is by it, causing suffering and damage; If this is robust not die at the first shot.
Destructor Lightning: charging gradually with pleasure potency as for the Pentecost and can strike at the same instant in which the player releases his spiritual energy, but requires a lot of precision to hit the target.
Locust: launches a swarm of locusts towards the enemy, and he makes out of action.
To Salt: transforms the enemy struck in salt powder (NaCl), as the Destroyer Lightning requires precision in the use of this power.
Final Attack: Unlike the Final Flash Attack Vegeta player releases its Ki to where he is, accumulate sufficient charge to explode, killing everyone around including the player, but this gives you time to get away to limit or avoid the damages. Only those who have a spiritual power of at least 150 can harness this power attack.
Health: indicated with an icon that represents a red cross; exploits its Ki to heal the player from combat wounds.
Baffle: icon of the shield, similar to Babidi move in DragonBall, with this technique of fighting the player creates a purple color barrier around itself which protects it from stray shots and diverts them through 180 ° exact degrees preserving the same speed, so could damage the one who fired his weapon to the player and takes only 1 second.
Sacred Light: icon of the hands, the player converts a tiny part of his Qi to illuminate the area close to him.
Exile: quite useful to easily free up psiki (spirit) of a character in the game, just before he dies, but also serves to stun demons or other animal-like creatures in the game; selectable power represented by the icon of a red gate on a black background.
Shockwave: Similar to Bakuhatsuha Nappa (Vegeta partner) but much lower intensity, the player collects his ki to produce a shock wave that propagates also in the air that hurts or kills the enemy .
Boost: it allows the player to use their spiritual energy to give himself an accelerated while running and also to skip a bit ‘higher up; this ability is represented by an icon of the winged foot of Mercury.
Bukujutsu hit (hit of wings): literally blow of aerial dance, the player uses a small part of his Ki (spiritual energy) to do a high jump to reach places at the top, and differentiates the skill of the flight of the guerrieri Sayan for the simple fact that the spiritual energy is released only for a moment when the player is on the ground; the power is represented by an icon of a wing.
Expansion of the time (or Time Warp): Time skip or similar to move Guldo the Ginyu Force, it slows down the natural course of time for a few seconds, but allowing the player to move at the same speed when he was not using this power; the icon is that of a deformed clock.
Healing others: the player uses his power to give a little ‘of life energy per click to other entities in the game is friends with the icon of the blue cross, move similar to that of Dende, Kibith and MajinBu (in DragonBall) enemies, but it does not work with robots.
Insist: is the icon of a luminescent eye, this move enables to convince an enemy to fight at your side for a short period of time. It is based on mind control.
Resurrection is the icon of a cracked tombstone, this power resurrects an entity in the game, therefore, it should be used when the character is already dead but only once, it is not possible to resurrect the same person twice in the game, and the move does not allow to return life to bodies that are damaged (eg. without head); when used with an enemy, it always will fight at your side from the moment in which you have restored the vital functions until such time as it dies a second time.
Possession: like the move “Doubling” the head Ginew in DragonBall, this technique does temporarily leave the psiki (mind and spirit) from the player’s body to transfer it into the body of an enemy replacing its existing psiki; the possessed enemy will be under your control for a while ‘, after which it returns to the original psiki the player’s body, something similar but not for the body of the enemy will lose his spirit, and consequently dying; This move requires a combat level of at least 120 and if used improperly (type to spy on a place without being seen) is considerably harming the vital energy of the player; the icon is that of a double head.
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Requiem: Avenging Angel System Requirements
OS: Windows: Vista / 7 / 8 / 10
Processor: 1.8 GHz Processor
Memory: 1 GB RAM
Graphics: 3D graphics card compatible with DirectX 9
Storage: 500 MB available space
Game Size = 393 MB
Game RAR Password = www.pcgamespunch.com
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