Red Orchestra: Ostfront 41-45 is a shooter first-person tactical for PC developed by Tripwire Interactive . The game takes place on the Eastern Front during World War II between 1941 and 1945. Red Orchestra: Ostfront 41-45 reproduces the clashes between the ‘ Soviet Union and Nazi Germany . The creators of the game, Tripwire Interactive , developed the game starting from their previous mod for Unreal Tournament 2004 , Red Orchestra: Combined Arms .
Red Orchestra focuses entirely on the mode multiplayer , leaving in single player simply the ‘practice’ mode that only allows to know the immense maps of the game and getting comfortable with guns. Red Orchestra boasts an advanced ballistic system for both infantry weapons for both the bullets of tanks also incorporating the range of a projectile and its trajectory . For tanksalso they are incorporated almost lifelike properties for the armature (with a lot of penetration and repulsion of a projectile in relation to the distance and the angle of the projectile trajectory). The player movements are very realistic and allow you to kneel, run (up or down), jump, lie down and place a machine gun on objects that allow it.
In Red Orchestra immediately evident care towards realism than other games in the genre. There is the “crosshair” (the classic viewfinder center of the screen) and the player must aim the weapon through the metal sight; They have also simulated the natural movements of the human body such as breathing that make aiming difficult. Unlike other FPSthere is a counter that indicates the ammunition projectiles in the magazine, in addition to the fact that the projectiles are not “bulk” as seen in many games, but are divided into chargers that if changed when there are no voids remain as they are without “automatically fill up.” In addition there is the classic “life bar”, which is replaced by a stick man divided in critical parts of the body (head, belly, stomach, joints 4, hands and feet) that can be wound. You can die either by one shot with either 2 or 3 depending on the type of weapon with which you are hit and the area where you’re hit (with a rifle as the Kar98k or mosin-nagant just almost always a hit, whereas with lighter weapons such as machine guns and pistols generally takes a minimum of two shots, except for the head direct hits (and not of bullets bounced) which are always lethal. If the player is injured at the hands he lose the weapon he was using (it falls to the ground and you can pick up) if it is wounded in the legs or feet his movements will be compromised, dramatically slowing the movement speed, which is then gradually restored over the next 10 seconds.
In the game the most interesting part are the vehicles (tanks and semi-tracked transport). Many tanks can carry 3 members as crew (a pilot, the commander who has the gun control and a gunner), it can also be used alone but of course you can not play all 3 tasks simultaneously (to load the cannon after a stroke it takes several seconds and if you are loading the cannon can not then drive six easy prey because property). All players present in a tank receiving points for actions performed by him; for example if a tank destroyed an enemy tank all receive their share of points.
Red Orchestra introduces several innovations to the genre and has the most advanced 3D optical viewfinder through all the games currently on the market. The high realism is also appreciated in the fighting between armored where the curvature of the carriage with respect to the trajectory of the bullet is able to determine the extent of the damage that the medium can bring, which varies from the full deflection of the projectile to the total destruction depending of course wagon used.
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Processor: 1.2 GHZ or Equivalent
Memory: 512 MB RAM
Graphics Card: 64 MB DX9 Compliant
Hard Drive: 2 GB free hard drive space
Sound:DX 8.1 Compatible Audio
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